Anonymous asked: okay so I have been reading back through all the doodle comics you've made that I have loved (all of them), and the thing that always gets me is how you get the 'tone' of them right. Like, on the nose this-could-be-in-this-show right; and they're completely different! Gravity Falls, Osomatsu-san, Wander Over Yonder, Ace Attorney... hell, THAT comic felt more real than the game's actual ending! So... How do you do that? Do you have any advice on that part of writing? :o
Gosh that’s very awesome to hear, that you feel that way? Because I do try very hard to do that! However I am not really sure about how to advise on it, which sounds lame but it’s true! I suppose mostly it’s practice, and I did used to do a lot of RP writing, which requires getting into the skin of a character so completely that you can respond in their ‘voice’ almost without thinking. It was a great exercise for spontaneous plot reaction too- and really that is all a story is. You put a character, who is and exists and has feelings and a history, into a situation; you let the character respond to that situation, and that is how the story happens. If you put a character into a situation and force the outcome then it won’t feel right, no matter how many lens flares and explosions you put in; the motions of the characters have to come from the emotions of the characters, and I guess every show, game and movie has their own emotional vibe and sense of timing as well? Treat the world as a character: how does it breathe? Space and time are inherently linked, perhaps we can say that every ‘world’ has its own form of time; so how does that space dictate the timing of the story you want to write? Maybe that’s nonsense. Maybe I don’t care.
Basically get out there and try and try and get it wrong until you get it right!
p.s. update on the fucking uploading it is still fucking going
I have had to turn off my mac’s ability to go to sleep
so that I can