Tumblr hates lateral images so it’s here on DA too.
Not all of the characters/creatures but just the silhouettes of (most of) the main players.
Well damnit that video post made me want to draw this guy, so marginal character spoilers I guess (who am I kidding this kid won’t appear for ages so you’ll forget him before then).
This is TOby. No, that’s not a typo, it is written TOby.
He hates you.

If you’re wondering why he’s such a charmer, well… he has reasons.

So, initially this was supposed to be a sort of ‘why haven’t these three been drawn together before’ and a big thanks to all the followers on my Jervis and Mod askblogs (which it still is), but really, when it comes down to it, it’s also a thank you to Batman: the Animated Series.
Without TAS, there would be no Teen Titans, there would be no Brave and the Bold- what that show did for the world of cartoons is hard to put into words. They wrote every episode to be a movie; to be a real, true story that people could relate to. They made a world that was stunning, stylized and impossible, but believable; inhabited by well developed characters voiced by some of the biggest names of the era. It finally put television animation on the map as a serious art, and brought the myths and magic of the Batman comics to the screen in a new light.
So, yes; thanks TAS. You scared the shit out of me as a kid. I owe you.
Had some people asking me for tips about posing and composition, so here’s three basic tests that I run my pictures through which I find helpful.
1) Silhouette; Can you tell what is happening in the picture? Can you tell what the characters are like, what they’re doing? If you cannot ‘read’ a character’s pose as a simple blacked out shape, then the pose probably isn’t working. There are some exceptions, like foreshortening, but your picture will always benefit from a strong silhouette, and it makes you push your poses to the extreme.
2) De-saturate; I have a huge fondness for black and white films, but one of the strongest lessons they’ve taught me is that if an image doesn’t work without colour, it usually doesn’t work at all. Always think about the tonal values; if you de-saturate the image, does it still look good? Is there enough contrast between the characters and the background? What about shadows- are you using them to help the picture? Are they in the right place? Where is the light coming from? How solid is an object? This is a good test to make sure the lighting is working as a whole.
3) Atmosphere; What do you want the picture to convey? Do you want it to be stark and dynamic, or soft and dreamlike? Having a set colour palette is a good way to strike a particular mood, and don’t worry if your character has a set colour scheme of their own; colour is contextual. No skin tone is the same in two different settings. Even putting the same colour against two different backgrounds makes it look like a completely different colour. Don’t restrict yourself to one scheme and remember that the environment will always affect the object- don’t let your character’s colour dictate the world around them!