Extra Credits: “Fail Faster”
even though this is geared towards game designers i think it’s p inspirational for all designers across the board- fail faster so you can get all the bad stuff out of the way before you can move on to making a better thing.
I think the overarching idea of this is great advice for any—or at least most—creative medium and process.
(via cylo)
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I need to draw more shit. Gotta fill those sketchbooks!
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