Despite their extraplanar origins, the Toonkind are a kind and empathetic race. They come with a nigh-boundless energy, and if they cannot find excitement they may be compelled to make some of their own, earning them a reputation as troublemakers. Thankfully their charm and agility helps them wheedle their way out of most any problem they make.
Toonkind have a +1 to Dexterity and Charisma modifiers, and a -1 to Strength and Wisdom. They have a natural resistance to bludgeoning damage.
This highly adaptable race can come in all manner of shapes and sizes, from near-human to animalistic. Most often they stand under five feet in height, but many Toons have been known to stretch up to eight feet tall. They reach maturity by the age of five, but no one has yet confirmed how old a toon can live to be.
Hammerspace: due to their less-than-hardy natures, all Toonkind have access to a personal pocket dimension in which they can store personal belongings, no more than three cubic feet in size. It’s a fickle magic, however, and objects may not always come out when desired; players roll percentage upon accessing the hammerspace, with a 10% chance that they pull out the wrong object. If this happens, subsequent tries will increase to a 50% likelihood of the mishap, until the desired item is found.
Left at Albequerque: Toonkind believe greatly in the powers of fate, and trust that the forces that guide them will put them precisely where they need to be for the greatest entertainment. Toons can cast Blink, allowing them to pop up in some of the most unexpected situations.
i tried to come up with more game-ified toon traits but it’s 2am and the point is you better believe i am serious about this
Bless you