Tokuchan: Replayed/Upgrade DOWNLOAD HERE
-and this morning is off to a good start.
Tokuchan: Replayed/Upgrade DOWNLOAD HERE
-and this morning is off to a good start.
cylo:
fighting game character me!!!
i’ll take u on fessah
I cant top this
.-.
Partly reblogging to remind self to do this tomorrow
partly reblogging for cutie patootie.
(via impomaniac)
Ahaha. Some people are asking me how I write my dialogue. Uh.
I don’t?
I sort of have an idea of what the characters are going to say and do, and then they tell me what they actually would say and do, and then that happens.
Does… does that help?
I don’t think that helps…

Drew Mr.R, who belongs to SulphurSpoon[DA]/Becdecorbin[Tumblr].
This is damn amazing, thank you <3 Again, I really love those textures, especially on the teeth ; v ;
Holy woah.
(via miraclemango)
I MADE A TERRIBLE MISTAKE
MY ENTIRE DESKTOP IS NOW M.O.D.I AM LAUGHING SO HARD RIGHT NOW
THIS IS THE PRICE YOU PAY FOR DABBLING IN SUCH DANGEROUS AFFAIRS
(via impomaniac)
Okay so it’s day two of wrecking my fingers trying to learn how to play guitar (oh my god why do I have such pudgy sensitive baby hands the paaaaiiiin), and I talk to myself when nobody else is in. Call me mad but it’s somehow better than just going insane in silence.
Generally I’m giving myself a good telling off because obviously that’s the healthiest way to get myself to improve.
I just called myself a blithering dolt.
I… I didn’t even know that I could use that phrase and mean it sincerely.


Wow, I can’t believe someone picked that out already!
You’re absolutely right. In storyboarding, you use a lot of different methods to indicate camera movement. Camera shakes are indicated by those square corner markings.

People draw them slightly differently depending on the show’s specifications for what’s acceptable, but generally sets of vertical lines imply a horizontal shake, horizontal lines imply a vertical shake, and corner markings imply mixed shake. The camera is moved fractionally up, down, left and right, usually on a frame by frame basis, to create an earthquake or impact effect. You see it very often in cartoons when people get hit over the head or slam into walls etc.