even though this is geared towards game designers i think it’s p inspirational for all designers across the board- fail faster so you can get all the bad stuff out of the way before you can move on to making a better thing.
I think the overarching idea of this is great advice for any—or at least most—creative medium and process.
Anonymous asked: I am lik e 98% positive you are an AU version of Professor Layton, like instead of archeology you went into animation and solve all the animation puzzles and give people good advice and have a voice that gives people the warm fuzzies and occasionally end up in climactic sequences involving large destructive mecha and crazy bad guys
I am so proud that someone out there thinks of me this way you don’t even know how sincerely flattered I am
goodness thank you I’ll try to live up to that concept ;w;